#include "stdafx.h"
#include "BoundingRectangle.h"

#include "../d3d/d3dUtility.h"

namespace Framework {

BoundingRectangle::BoundingRectangle(void) {
    this->min.x = d3d::INFINITY;
    this->min.y = d3d::INFINITY;
    this->min.x = -d3d::INFINITY;
    this->min.y = -d3d::INFINITY;
}

BoundingRectangle::~BoundingRectangle(void) {
}

}
